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Each game is an infinite myriad of games

A good game is a complex amalgam of different games that intuitively iterate from the main game.  When a game has a high enough resolution of complexity, when you can micromanage to great details and...

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HUD Minimaps is what is ruining modern games

 That, among other things.  HUD Minimaps floating at the end of your screen just takes away attention from the environment, and graciously delivers it to that ugly pacman-ish minimap. Do we need the...

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BIG games are BORING games, how BIG games make dull experiences

Today's trend, and the trend of the last 5 years, is to make MASSIVE games. The bigger, the better. Developers bragged about their games being 5 kilometers and with seamless loading of new areas. I'm...

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Welcome to the Polish Zone, the 30HA, czyli projekt S.T.A.L.K.E.R. Socho

They are a Polish group of a few dozen people, dedicated and passionate about recreating the STALKER feeling, environment, atmosphere in real life. At the end of their project, the abbreviation Socho...

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Migration time, I'm going to noclipon.wordpress.com

Hi there to all the ghosts and the few people that read my moddb.com blog, I'm moving everything to noclipon.wordpress.com There is a new article there right now.Hi there to all the ghosts and the few...

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Minigames, the Bane of Immersion, an article on the Noclipon blog

A minigame which is inside a bigger game, although an interesting meta, matryoshka like concept, is also a concept that is almost exclusively done by inept game developers unable to integrate the...

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